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Category: News, NFT News

Goblintown surprises us with a game…

By │Published On: February 13, 2025│4.2 min read│Views: 172│0 Comments on Goblintown surprises us with a game…│

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  • Goblintown introduces the Really Hard Driving Game

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  • Treasure introduces the Mage platform

  • Xai introduces Proof-of-Skill

  • Goblintown, the iconic NFT collection that launched back in May 2022, had a surprise announcement yesterday, introducing the “Really Hard Driving Game”

    • In this Decrypt article, the developers said it’s going to be a “foddian” game, which is a challenging obstacle course experiment, similar to games like Getting Over It and Only Up

    • Also, remember how Only Up was full of Goblintown NFT Art?

  • Overall, it’s interesting to see how multiple NFT IPs are turning into gaming companies over the years (e.g. Claynosaurz, Deadfellaz, and CryptoKitties)

    • Notably, Goblintown was a free collection though, so they didn’t raise tens of millions like some of the others did

  • Unfortunately, the game won’t have any crypto or NFT connection

    • The game will only use the Goblintown IP and World

    • However, the game will be connected to Abstract:

      • “Abstract has a big focus on streaming, and we think our game will be one of the most fun games to stream in 2025,”

  • Furthermore, we know the game is set to release in 60-90 days

  • We’ve experienced how these indie games with incredibly high learning curves and very punishing set-back mechanics go viral from time to time

    • Why? Because they require a lot of skill, bring a lot of emotion (mostly frustration and rage), plus they are easy to understand, which makes for great short-form content

    • These types of games can go viral quickly but also have a short shelf life. I expect this will be a paid game (like $20), as these games are not suitable for in-game transactions or liveops

  • Because of this interesting flywheel, Abstract makes a ton of sense. The game looks like a ton of fun from the trailer, so curious about how this all unfolds

  • In the continuing “battle” of gaming chains for AI dominance, Treasure released Mage. An agent launchpad and platform for AI entertainment

    • Context: Ronin, Avalanche, XAI, and other gaming chains have been actively launching AI initiatives and grants over the past year

  • Mage is mentioned to be “an entire agentic platform” that will create new venues for gaming and entertainment

    • Mage agents are built on top of the Eliza framework and integrated with Treasure’s gaming infra

    • Anyone will be able to launch an agent using “mana”, fueled by the MAGIC token

      • To launch an agent, users will need 100 MAGIC and 69,000 MAGIC (~$16,500) will be needed to reach the bonding curve

    • Including agents that can compete, play, trade, and build with humans and exist in-game, on-chain, and beyond

  • The first focus of these agents will be games as their training ground

    • Including driving IP and worldbuilding, autonomous worlds, creating new game types, etc.

    • In this newsletter from early January, we touch upon the idea that “AI AGENTS ARE THE NEW GAMES”

  • The launchpad is scheduled to come soon with the V1 of its agent orchestration engine

  • All this money poured into AI applications, tools, and platforms, does have me thinking about where all of this is going…

  • XAI announced that 40.000 Steam games are coming to its ecosystem through its new Proof-of-Skill (PoS) initiative

    • PoS is a new rewards platform where anyone with a Steam account can connect it to the XAI blockchain, tokenizing player Steam achievements and rewarding players based on achievement rarity

  • Here’s how the reward structure works:

    • Players connect their Steam account, which logs their achievements

    • They climb the leaderboard to earn points based on achievement rarity

    • Players earn prizes, being rewarded for their gaming skill

  • While PoS is “skill-based”, my concern with this model is how easy it is to game a lot of the Steam achievements

    • I do understand that rarity matters and the most difficult to complete achievements will grant more points. However, we can’t underestimate people running huge AI/bot farms that can accomplish these tasks. Undermining the idea of “skill to earn”

  • Furthermore, the idea of bringing Web2 gaming provenance to Web3 is far from new, as the idea has been tried multiple times

    • This is not to shit on the idea, and maybe I am over-critical of Proof-of-Skill, however, I simply doubt whether this will lead to significant UA

  • If they were to pull this off, Xai is well-positioned as a data play though. Because (genuine) achievement data on a large player base brought on chain can be very valuable (think custom offers based on player preferences)

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